“Twilight Princess” (NGC/Wii)

“The Legend of Zelda: Twilight Princess” (NGC/Wii)

          The Nintendo Switch just recently had a little showcase “direct” kinda thing, and, with it, was the further presentation of the new “Breath of the Wild” Zelda game for both the WiiU and the Switch. Y’know…the whole game these articles are leading up to? And, since the games are getting bigger and better, I’m sorry, but the word count is going to have to reflect that, too. As such, it’s only fitting that we now take a look at Nintendo’s first dual console release “Zelda” title: “Twilight Princess”.

          Originally released in 2006 for the Wii, first, in November, it then released for the Gamecube a month later. In a bizarre turn of events, I don’t even remember it releasing for the Wii until after I’d gotten and played it thoroughly on the Gamecube. (I didn’t get a Wii until sometime after as a graduation gift.) That said, the main bulk of my time and experience with the game was it’s original, intended console with it’s respective original, intended controls. Link was still left-handed, and the map was presented as originally intended. I say this often because the Wii version was a full, literal mirror version of it’s Gamecube counterpart: Link was now right-handed and the entire map was swapped so that Lake Hylia, for example, was now on the right upon exiting your forest dwelling instead of it’s original right. Not to mention the Wii had mild motion controls wherein you now swung the Wii-remote wildly instead of pressing the “B” button to swing your sword, and aimed directly at targets when using weapons like the Bow or the Hookshot. The controls wouldn’t get crazy bad until “Skyward Sword”, but…I’ll get to that one in due time…

          Version differences aside, and focusing primarily on the Gamecube version for any/all references, “Twilight Princess” sought to be the more “mature” entry the fans had clamoured for since that 2000 Space World demo all that time ago. After the “Wind Waker”, it was time to show just how gritty and dark “Zelda” could be. Or…in this case, simply “dark”. The colours they used were just darker in general, it seemed. The atmosphere was painted to be more “realistic” and drab overall. The world setting looked like something out of an Elder Scrolls game, almost, and, if it weren’t for the goofy-looking design of the Gamecube’s controller, a player might think that the game could very well be being played on an Xbox! (But it wasn’t!!)

          So, what exactly did it do differently? Well…you could turn into a wolf! That’s pretty cool, right?

          As it turns out, the Princess of the Twilight Realm (GET IT?! TWILIGHT PRINCESS?) is under an affliction and needs Link’s help to save her kingdom. She was cursed by this evil dude named Zant who just wanted to bring back Ganondorf to help rule the land of Hyrule. Link, when aided with Midna, the Princess, now an imp, gets sucked into the Twilight Realm that’s slowly encompassing Hyrule. Normally, the average person would get turned into a monster, but not our little elf! He’s the bearer of the Triforce of Courage, so he’s protected and gets turned into a majestic beast, instead. This becomes the focal point of the entry’s overall gameplay. Link can transform into a wolf with Midna’s help (or mandatorily when in the Twilight) and many of the game’s overworld setups, dungeons, and puzzles revolve around Link being able to sniff things out and make jumps/manoeuvres that he couldn’t otherwise pull off in his normal form. And, aside from that…there’s no huge difference.

          Along with all the usual items you can expect Link to use, there’s a few new ones thrown in, updates to some of his available armour, and, of course, there’s the Master Sword. Unfortunately, you can’t just go picking up enemy’s weapons like in “Wind Waker”, but that’s not entirely missed when you realize it’s not as adorable with a full-scale Link and not a cutesy cartoon Link. Still, though… And, in terms of puzzles, “Twilight Princess” boasts some of the most difficult ones in the series to date. Impressive!! Also, the combat was a little more tactical than in “Wind Waker” in that you couldn’t just parry every attack for an easy win, you actually had to think about your attack strategy and which plan of attack was best suited for each enemy. Again, not as intricately as in “Skyward Sword”, but we’ll get to that.

          Overall, “Twilight Princess” was still a solid entry, and it’s near-perfect gaming scores reflect this. Looking back at the game now, it gave me very many memorable characters, like Agitha, a girl with a seemingly lewd attraction to insects, and, of course, Midna–her theme, by the way, “Midna’s Lament”…oh my god. It gives me chills all the way down my spine and back up again. Oh, god, yes… If you ever find  yourself playing this entry, you’ll never find a shortage of things to do, from catching all the bugs, to fishing, to helping a toddler take over the sales district of Hyrule Castle Town, there’s plenty to do besides actually saving Hyrule. I’m sure it’s fine…

          If for whatever reason you still haven’t played this game, yet, I can easily recommend it on either it’s home console of the “Nintendo Gamecube” or in the HD remake that go released on the “WiiU”. Honestly, don’t even bother with the Wii version…then you’ll have to get out the sensor bar, the “AA” batteries, and a nunchuck. Seriously, just stick with a traditional controller… JEEZ!

Summary
Description
A not-so-quick look at the second NGC entry of the Zelda series, and also the first Wii entry.
Author
Nintendo Fever

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Arthur6413
Author: Arthur6413 View all posts by
Hey, y'all. I'm just here making little articles about various topics! :D I hope y'all enjoy reading what all I post, and I appreciate you for having me. I'm on Twitter, and I'm super into: Nintendo, Pokemon, and Yugioh! I'm dating the most absolutely gorgeous girl on the planet!