Tilelicious: Delicious Tiles

5.5 Overall Score
Gameplay: 5/10
Graphics: 5/10
Sound: 6/10

Fun Music | Announcer Encouragement

Similar looking pieces on some levels

Game Info

GAME NAME: Tilelicious: Delicious Tiles

DEVELOPER(S): BattleLine Games

PUBLISHER(S): BattleLine Games

PLATFORM(S): Nintendo Wii U

GENRE(S): Puzzle

RELEASE DATE(S): April 16th, 2015

Tilelicious: Delicious Tiles is a “slide puzzle” title from BattleLine Games and is the newest entry into the ever expanding puzzle genre on the Wii U eShop. The gameplay and controls are simple and easy to understand.


In Tilelicious,  you are presented with a 5×5 grid and a set of tiles with varying values. Pushing up, down, left, or right causes all of the tiles on the grid to slide in that particular direction. Each tile has a value, which is represented by a letter, a number, and, in the later levels, a picture. The objective is to combine two tiles of the same value to create a tile of the next higher value and continuing to do so until you combine the final two tiles for each stage, reaching the goal of 100% completion. Unfortunately, due to the decision to use just the art assets in later levels ( I’m looking at you Chocolate Factory and Pizza Parlor), the random nature of tile placement, and the need for 100% completion, the game becomes a practice in frustration and luck.


On the presentation side, Tilelicious is also a mixed bag. The art is used to help tell a story and give context to each level as you play. While it looks nice, it came across flat and uninspired to me and in the later levels some of the tile art was very similar, causing it to negatively impact gameplay, and that’s never good.

However, on the sound side of things I really enjoyed Tilelicious. The music was light-hearted, fun, and helped bring me in to the candy coated world more so than the art did. I also really enjoyed the use of an announcer to proclaim “Good Job”, “Excellent”, and other words of encouragement when you start combining some of the higher value tiles. It really helped with the feeling of accomplishment and progression in each stage, so kudos to BattleLine for that.

The Recommendation

In the end, Tilelicious is not a bad game, but it’s not a good game either; it sits directly in the middle of the spectrum for me. Gameplay- and control-wise, it’s simple, tight and gets the job done and never really goes beyond that. The art is clean, crisp, and cute, but the personality came across flat to me and caused some troubles gameplay-wise in the later levels with a few pieces looking very similar to others.

Now, for the positive, I enjoyed the music and audio encouragement the “announcer” gives you when you reach the higher tile combinations in each level, which reminded me of a PopCap title in the best possible way. While Tilelicious may not set the eShop on fire, if you’re a fan of slide puzzle games you may want to give it a try.



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Author: Ryan Shiflett View all posts by
Life-long Nintendo fan who loves videogames from all genres, generations, and devs. Play games not Consoles.